I recently saw a documentary about MMORPG gamers called Second Skin. MMORPGs are video games like World of Warcraft and Everquest where you create and develop your character, taking him from a novice to a pro. The game is played online where you make friends, join a guild, and complete quests together. Second Skin is very interesting and well put together, even for someone like me who has a waning interest in video games.
One of the interesting things they touched on was the real world relationships that develop out of a simulated reality. Several people have met and fell in love because of this community. For a few of them, it's a welcome change to feel accepted by a group. Some may be considered "different" because they're in a wheelchair or they may not be the most "attractive." But they play the game online, talk to others and are accepted just based on the communication they have, not what they look like.
At the end of the movie, I felt left with question of where the bigger problem lies - is it with the gamers who are by all accounts addicted to the game and spend their free time playing it? Or is with society who still has issues accepting people that are different? I learn towards the latter as the answer, but if you're 35 years old and lost your job because you're too attached to levelling up your cleric troll named Targun, perhaps you need a look in the mirror as much as society does.
Sunday, August 1, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment